David Colangeli has over 15 years of experience in digital marketing, project management,
and cultural innovation, working with institutions, SMEs, and cultural organizations including
RAI, Europass Foundation, ExDogana, CONI, IAB Italia, and Palomar. He teaches
Gamification, Digital Project Management, and Digital PR at several Italian universities and
professional training institutions. He is a member of ISIPM (Italian Institute of Project
Management) and the Order of Journalists of Lazio, and collaborates with AccessPoint, the
Game Science Research Centre, and LabGDR on research and applied projects focused on
transformative experiences, new technologies and digital transformation. He has been
certified as an Italian Digital Excellence professional by Google since 2015.
Education
– 2026 to date: Executive Master in HR and Negotiation, Universidad Internacional de
Valencia (ongoing)
– 2024–2025: Executive Master in Data Science and Business Intelligence, Roma Business
School (29/30)
– 2023: ISIPM Project Management and Program Management Certification
– 2020–2022: M.A. in Digital Marketing and Business Communication, Lumsa University,
Rome (110 cum laude and Honorable mention)
– 2015: Social Media Expert Program, LUISS EnLabs / DoLab, Rome
– 2011–2012: First-Level University Master’s Degree in Film and Television Production,
LUISS Business School, Rome
– 2007–2010: B.A. in Multimedia Arts and Communication (DAMS), Roma Tre University,
Rome (110 cum laude)
Employment
– 2025 to date: Digital Project Manager, RaiCom
Consultant for strategic communication, institutional relations, digital promotion, and the
development of special cultural and multimedia projects related to the RAI heritage and
publishing ecosystem.
– 2025 to date: Fractional Manager, Social Media Manager and Digital Consultant, 42Skills
Provides executive consulting for SMEs and business schools, coordinating agile teams and
digital transformation projects, organizational innovation initiatives, and new product
development.
– 2025 to date: Project Manager and Trainer, Europass Foundation
Designs, coordinates, and disseminates European projects (Erasmus+ KA1 and KA2) across
more than 30 locations in Europe, focusing on digital wellbeing, educational innovation,
artificial intelligence, and game-based learning.
– 2016 to date: Digital Marketing Specialist, Digital PR and Project Management, HaHub
Digital marketing and project management for the agency's clients, account management,
strategy, and action plans. Creation of viral campaigns, content developing and PESTEL
analysis.
– 2015–2017: Digital Marketing Specialist, You & Web
Managed brand identity, digital PR, social media marketing, lead generation, inbound
marketing, and integrated communication strategies for corporate clients.
– 2015: Digital PR Consultant, Italian Episcopal Conference (CEI)
Contributed to the international digital communication campaign #free2pray, coordinating
social media activities, stakeholder mapping, and content dissemination.
– 2015 to date: Consultant and Trainer, Challenge Network
Provides consulting and professional training in digital marketing, communication, and digital
transformation for companies and public institutions, including programs funded by Adecco
and Regione Lazio.
– 2014–2015: Digital PR and E-commerce Specialist, Fanucci Editore
Managed digital communication channels, e-commerce operations, online marketing
activities, and press office support for one of Italy’s leading publishing houses.
Teaching Experience
– 2025 to date: Lecturer in Business Development and Gamification for Marketing, ITS
Rossellini, Rome
– 2024 to date: Lecturer in Multimedia Management and Gamification, Accademia di Arte e
Nuove Tecnologie (AANT), Rome
– 2023 to date: Lecturer in Interaction Design and Experience Design, Nuova Accademia di
Belle Arti (NABA), Rome
– 2023 to date: Lecturer in Digital PR and Content Creation, Scuola Holden, Turin
– 2018 to date: Lecturer in Digital PR, Lumsa University, Rome
– 2018–2020: Lecturer in Digital PR, IAB Italia, Milan
Research Activities member of research groups (since 2000 only)
– 2024 to date: Ordinary member and hub of the network, Ecosistema Edutainment
An initiative born from the desire to create a network of ambassadors, educators, and professionals
working in various sectors, united by their use of the edutainment methodology; these are trainers,
game designers, and communicators who apply gamification, storytelling, and other methodologies
to foster effective and engaging communication, and who promote and support educational and product design activities.
– 2023 to date: Research Collaborator, Europass Foundation
Leads and coordinates a research observatory focused on the applications of emerging
technologies, educational technology (EdTech), artificial intelligence, and gamification within
European educational and institutional contexts.
– 2020 to date: Research Collaborator, Game Science Research Centre, IMT School for
Advanced Studies Lucca
Contributes to interdisciplinary research on Game Science, investigating games as systems
of rules, mechanics, and strategic interactions. Research activities span Game Studies, Game Theory,
gamification, game-based learning, and the social impact of interactive systems.
– 2019 to date: Coordinator and Scientific Organizer, Ex Machina Research Forum
Coordinates and curates Ex Machina, a research and public dissemination initiative funded
by Fondazione Di Vittorio (CGIL) and ARCI. The project explores the social, political,
economic, and cultural implications of emerging digital technologies, with particular attention
to multimedia, entertainment, and innovation ecosystems.


